![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/496b05189964169.65b32838cf472.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/29e354189964169.65b32838d027d.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/343c08189964169.65b32838de736.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/038ca8189964169.65b32838d93f5.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/02f26c189964169.65b32838d4931.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/2920fd189964169.65b32838d7415.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/712d1d189964169.65b32838d67ad.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/8d1cf7189964169.65b32838d0ee1.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/033442189964169.65b32838dbdf0.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/415f56189964169.65b32838d82f9.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/588414189964169.65b32838d58d2.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/c49190189964169.65b32838d24c2.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/43a3df189964169.65b32838d30f7.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/7f3715189964169.65b32838da6ec.jpeg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/48ef9d189964169.65b32838d1988.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/f8f7c9189964169.65b32838dd2d4.png)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/ac9063189964169.65b32838d3d1b.jpg)
Marge Assassin - art toy creation.
I had the pleasure of collaborating with Dres13, an artist that I'd been admiring from a far for a while. I decided to reach out and ask if I could sculpt his character. I was thrilled when André Greppi (a.k.a Dres13) agreed to let me run wild and produce an art toy of Marge Assassin.
A character whom André had created by mashing two loves together; the Simpsons and Akira.
What followed next is about 6 months of development, sculpting, mold making, casting, painting and packaging design.
Sculpting: Working with two separate White Cell bases (from Plastic Cell), I combined them to create a new base, I then set off on a challenge to create a character with towering hair who also stands in heels.
Casting: It was the first time using my newly upgraded vacuum chamber (to degas silicone during mold making) and pressure pot to remove resin bubbles during resin casting. Both contributing to a much higher cast quality.
Priming and painting: I was new to spray priming, which I think turned out well and art toys were painted traditionally with a selection of acrylic paints, a couple of enamel paints and some colour change washes.
Experimental tools: I experimented with new AI tools to create generated backgrounds for my photo shoot. I used Leonardo.AI and PS Beta (Generative fill) to tidy and stitch background elements together.
Photo shoot: I then arranged coloured LED's (to light similar to that of the generated background) photographed these in front of my Huion digital drawing screen. Final touch ups in Snapseed/ PS Beta.
Packaging: I worked with André (Dres13) to develop and design custom boxes for the final packaging.
I was thrilled to sell the first batch out, and I'm currently working on a second release. All-in-all I ended up making 15 pieces.
I thoroughly enjoyed this, as it's my first real collaborative art toy release.